Mehmet Özdemir · 3D generalist & Houdini grooming
Pictures that hold up
Stabburet – Stabbur-Nilsen · for Gimpville
Norway
The studio
Mulk is the studio of Mehmet Özdemir — modelling, texturing, lighting and Houdini grooming for film, TV and commercials. Nineteen years in the craft, available for remote work worldwide.
Grooming
Fur and hair in Houdini, from gorillas to full feature casts.
Modelling
Characters, props and whole environments.
Texturing
Photoreal surfaces for product, food and medical work.
Lighting & render
Redshift, Cycles and comp-ready passes.
Film & TV
Features, series and Netflix originals
Commercial
Agencies and brands
Tools
Blender add-ons, built in production.
Small, focused tools made for my own work, now available for yours.

Tabby
The ultimate add-on organizer. Every N-panel tab in one clean, searchable hub.
Out now · $19View →

Fetch
Update every add-on from one place: Superhive, Gumroad and Blender Extensions.
Coming soon

Oris
A physical lens camera for Cycles. Real glass, bokeh, lens dirt and film response.
Out now · $49View →

Sol
An HDRI library that places a matching sun light for every HDRI.
Coming soon
Personal projects
Studies in light, glass and texture
Worked with




Kid Collective


















