Blender add-on · Cycles · by Mulk

Real lens. Ray traced.

Oris traces every camera ray through a real multi-element lens. Bokeh, swirl, cat’s eyes, dirt and rain on the glass come out of the optics, not out of a filter.

34 lens designs · 40 grime plates · 15 aperture shapes
Blender 5.0 or newer · Cycles on CPU or NVIDIA OptiX
Chess set through the standard Blender cameraThe same chess set through the Oris Super Speed-style 50mm lensBLENDER CAMERAORIS · SUPER SPEED-STYLE 50

‹ ›
Same scene, same f-stop, same focus. Drag, click or use the arrow keys.
01 · Same frame, different glass

Pick a lens. Watch it change.

Real 3D scans, lit once and rendered through up to nine different Oris lenses. Nothing is added in post: the swirl, the cat’s eyes and the glow all come from the glass.

Chess rendered through a standard Blender cameraChess rendered through the Oris Helios-style 58mm f/2 lensChess rendered through the Oris Super Speed-style 50mm T1.3 lensChess rendered through the Oris Bubble Triplet 100mm f/2.8 lensChess rendered through the Oris Double Gauss 50mm f/2 lensChess rendered through the Oris Cinema 85mm T1.5 lensChess rendered through the Oris Cooke Triplet 50mm f/3.5 lensChess rendered through the Oris Tessar 50mm f/2.8 lensChess rendered through the Oris Master Prime-style 50mm T1.3 lensMarble bust rendered through a standard Blender cameraMarble bust rendered through the Oris Petzval 85mm f/2.2 lensMarble bust rendered through the Oris Helios-style 58mm f/2 lensMarble bust rendered through the Oris Portrait 85mm f/1.8 lensMarble bust rendered through the Oris Biotar 50mm f/1.4 lensMarble bust rendered through the Oris Baltar-style 50mm T2.3 lensMarble bust rendered through the Oris Double Gauss 50mm f/2 lensMarble bust rendered through the Oris K35-style 50mm T1.4 lensMarble bust rendered through the Oris Meniscus 50mm f/4 lensStill life rendered through a standard Blender cameraStill life rendered through the Oris Bubble Triplet 100mm f/2.8 lensStill life rendered through the Oris Helios-style 58mm f/2 lensStill life rendered through the Oris Petzval 85mm f/2.2 lensStill life rendered through the Oris Signature-style 47mm T1.8 lensStill life rendered through the Oris Soft Focus 100mm f/4.5 lensStill life rendered through the Oris Biotar 50mm f/1.4 lensStill life rendered through the Oris Panchro-style 40mm T2.2 lensStill life rendered through the Oris Summilux-C-style 50mm T1.4 lensNight street rendered through a standard Blender cameraNight street rendered through the Oris Lomo-style 35mm T2.4 (2x) lensNight street rendered through the Oris Orion-style Anamorphic 50mm T2 lensNight street rendered through the Oris Anamorphic 75mm T2.2 (2x) lensNight street rendered through the Oris S4-style 50mm T2 lensNight street rendered through the Oris Double Gauss 50mm f/2 lensNight street rendered through the Oris Retrofocus 24mm f/2.8 lensWoodland rendered through a standard Blender cameraWoodland rendered through the Oris Helios-style 58mm f/2 lensWoodland rendered through the Oris Anamorphic 75mm T2.2 (2x) lensWoodland rendered through the Oris K35-style 50mm T1.4 lensWoodland rendered through the Oris Primo-style 50mm T1.9 lensWoodland rendered through the Oris Supreme-style 50mm T1.5 lensWoodland rendered through the Oris Cooke Triplet 50mm f/3.5 lensWoodland rendered through the Oris Double Gauss 50mm f/2 lensWoodland rendered through the Oris Retrofocus 24mm f/2.8 lensBLENDER CAMERA
02 · Lens library

Thirty-four lenses. Real optics.

Classic designs from lens patents, portrait and macro lenses, a mirror lens, cinema primes and 2x anamorphics. Every design works at any focal length, and you can import your own prescription from a patent or a book.

Double Gauss 50mm f/2 in the Oris lens library

Classic

Double Gauss 50mm f/2

Clean centre, cat’s-eye bokeh in the corners.

Cooke Triplet 50mm f/3.5 in the Oris lens library

Classic

Cooke Triplet 50mm f/3.5

High contrast and busy bubble bokeh.

Tessar 50mm f/2.8 in the Oris lens library

Classic

Tessar 50mm f/2.8

Crisp, compact, a little nervous in the background.

Biotar 50mm f/1.4 in the Oris lens library

Classic

Biotar 50mm f/1.4

Fast and swirly, glowing wide open.

Petzval 85mm f/2.2 in the Oris lens library

Classic

Petzval 85mm f/2.2

Sharp centre, strong swirl, dark corners.

Meniscus 50mm f/4 in the Oris lens library

Classic

Meniscus 50mm f/4

One element. Dreamy toy-camera glow.

Retrofocus 24mm f/2.8 in the Oris lens library

Classic

Retrofocus 24mm f/2.8

Barrel distortion, oval corner bokeh.

Tele 135mm f/2.8 in the Oris lens library

Classic

Tele 135mm f/2.8

Smooth round bokeh, soft corners.

Helios-style 58mm f/2 in the Oris lens library

Classic

Helios-style 58mm f/2

Swirly bokeh towards the edges, soft glow wide open.

Portrait 85mm f/1.8 in the Oris lens library

Classic

Portrait 85mm f/1.8

Smooth background, creamy round bokeh.

Macro 100mm f/2.8 in the Oris lens library

Classic

Macro 100mm f/2.8

Flat-field macro. Very sharp, calm bokeh.

Retrofocus 35mm f/2 in the Oris lens library

Classic

Retrofocus 35mm f/2

Fast moderate wide, oval corner bokeh.

Soft Focus 100mm f/4.5 in the Oris lens library

Classic

Soft Focus 100mm f/4.5

A sharp core wrapped in a bright glow.

Bubble Triplet 100mm f/2.8 in the Oris lens library

Classic

Bubble Triplet 100mm f/2.8

Soap-bubble bokeh with bright rims.

Mirror 500mm f/8 in the Oris lens library

Classic

Mirror 500mm f/8

Donut bokeh and busy, nervous backgrounds.

Tele 200mm f/4 in the Oris lens library

Classic

Tele 200mm f/4

Strong compression, smooth round bokeh.

Tilt-Shift 45mm f/2.8 in the Oris lens library

Classic

Tilt-Shift 45mm f/2.8

Big image circle for tilt and shift.

K35-style 50mm T1.4 in the Oris lens library

Cinema

K35-style 50mm T1.4

Warm, low contrast, gentle flares.

Master Prime-style 50mm T1.3 in the Oris lens library

Cinema

Master Prime-style 50mm T1.3

Clinical and clean, edge to edge.

Super Speed-style 50mm T1.3 in the Oris lens library

Cinema

Super Speed-style 50mm T1.3

Vintage speed with soft, round discs.

Panchro-style 40mm T2.2 in the Oris lens library

Cinema

Panchro-style 40mm T2.2

Classic Hollywood softness and roll-off.

Primo-style 50mm T1.9 in the Oris lens library

Cinema

Primo-style 50mm T1.9

Neutral workhorse with smooth falloff.

S4-style 50mm T2 in the Oris lens library

Cinema

S4-style 50mm T2

Warm skin, creamy out-of-focus areas.

Signature-style 47mm T1.8 in the Oris lens library

Cinema

Signature-style 47mm T1.8

Modern, large-format smoothness.

Summilux-C-style 50mm T1.4 in the Oris lens library

Cinema

Summilux-C-style 50mm T1.4

Bright, sharp and very even.

Supreme-style 50mm T1.5 in the Oris lens library

Cinema

Supreme-style 50mm T1.5

Gentle contrast, full-frame calm.

Ultra-style 32mm T1.9 in the Oris lens library

Cinema

Ultra-style 32mm T1.9

Modern cinema wide. Clean and even.

Cinema 85mm T1.5 in the Oris lens library

Cinema

Cinema 85mm T1.5

Big soft bokeh, flattering falloff.

Baltar-style 50mm T2.3 in the Oris lens library

Cinema

Baltar-style 50mm T2.3

Vintage studio prime. Low contrast, warm glow.

Cinema 135mm T2.8 in the Oris lens library

Cinema

Cinema 135mm T2.8

Compressed backgrounds, big smooth discs.

Orion-style Anamorphic 50mm T2 in the Oris lens library

Anamorphic

Orion-style Anamorphic 50mm T2

2x squeeze, oval bokeh, blue streaks.

Anamorphic-style 40mm T2.3 in the Oris lens library

Anamorphic

Anamorphic-style 40mm T2.3 (2x)

2x squeeze with warm, soft character.

Lomo-style 35mm T2.4 (2x) in the Oris lens library

Anamorphic

Lomo-style 35mm T2.4 (2x)

Vintage anamorphic. Oval bokeh, warm-blue flares.

Anamorphic 75mm T2.2 (2x) in the Oris lens library

Anamorphic

Anamorphic 75mm T2.2 (2x)

Tall oval bokeh, horizontal blue streaks.

03 · Inside the lens

See every element.

Every built-in lens comes with a diagram of its glass, aperture stop and traced rays, right in the panel. The Lens Library shows the art, the bokeh at the centre, middle and corner, and filters by family.

Oris Lens Library in Blender with lens artwork and bokeh previews
Oris lens diagram of Helios-style 58mm with traced rays
Oris lens diagram of Double Gauss 50mm with traced rays
Oris lens diagram of Retrofocus 24mm with traced rays
Oris lens diagram of Petzval 85mm with traced rays
Oris lens diagram of Tele 135mm with traced rays
Oris lens diagram of Cooke Triplet 50mm with traced rays
04 · Dirt on the glass

Point it at the light. See the smudges.

A filter glass sits in front of the lens and carries fingerprints, dust, grease and water. Like on a real lens, the dirt is invisible until a strong light hits it. Then it glows.

A light sweeps past a fingerprinted lens. The glow follows the light, exactly where the grease sits on the glass.

The stills below are shot at 28 mm and f/11. Stopped down, the beam through the glass gets small and the dirt itself becomes visible.

Clean Oris lens with a bright light behind a marble bustThe same shot through a dirty lensCLEAN GLASSTHUMB SMEAR

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Thumb smear. One careless wipe, smeared into a soft streak.

Forty grime plates ship with Oris, or use any image of your own. All of it is ray traced in the same pass as the lens.

05 · Grime library

Forty kinds of dirty.

Every plate ships with Oris: prints, smears, dust, salt, mud, frost and more. Pick one from the gallery in the Glass tab, or use any image of your own. They all light up the same way, only where a strong light hits them.

Classic · 01

Fingerprint

A single fingerprint on the front glass.

Classic · 02

Fingerprints

Several fingerprints on the front glass.

Classic · 03

Dust fibres

Dust with a few fibres.

Classic · 04

Fine dust

Fine, even dust.

Classic · 05

Wipe smudge

Smudge left by wiping the lens.

Classic · 06

Grease

Greasy film that glows around lights.

Classic · 07

Water spots

Dried water spots.

Classic · 08

Scratches

Fine scratches on the glass.

Classic · 09

Dirty mix

A mix of dust, grease and spots.

Classic · 10

Sea spray

Dried sea spray.

Classic · 11

Edge grime

Dirt that builds up towards the edges.

Classic · 12

Heavy specks

Large, heavy specks.

Photo-real · 13

Dust

Fine dust, sparse.

Photo-real · 14

Dust dense

Fine dust, dense.

Photo-real · 15

Lint

Lint and fibres with dust.

Photo-real · 16

Fibres hair

Fibres, hairs and dust.

Photo-real · 17

Fingerprints

Fingerprints with visible ridges.

Photo-real · 18

Thumb smear

Greasy thumb smear across the glass.

Photo-real · 19

Water spots

Dried water spots and runs.

Photo-real · 20

Dried drops

Dried drops with mineral rings.

Photo-real · 21

Wipe swirls

Swirls from wiping the lens with a cloth.

Photo-real · 22

Cloth wipe

Circular cloth wipe marks.

Photo-real · 23

Worn front

A well-used front element: grease, prints and drops.

Photo-real · 24

Old lens

An old lens: haze, prints and residue towards one edge.

Photo-real · 25

Condensation

Condensation, partly evaporated.

Photo-real · 26

Fog patches

Patches of fogged glass.

Photo-real · 27

Salt crust

Dried salt crust from sea spray.

Photo-real · 28

Salt streaks

Salt streaks and spots.

Photo-real · 29

Sand grit

Sand and grit after a windy day.

Photo-real · 30

Pollen

Pollen and fine grit, clustered.

Photo-real · 31

Fine spray

Fine spray of tiny dried droplets.

Photo-real · 32

Mist spray

Mist spray fading out to one side.

Photo-real · 33

Smoke film

Smoky film with soft cloudy haze.

Photo-real · 34

Oily haze

Oily haze with smeared streaks.

Photo-real · 35

Hairline scratches

Hairline scratches in all directions.

Photo-real · 36

Coating wear

Worn coating and cleaning marks.

Photo-real · 37

Mud flecks

Small mud flecks.

Photo-real · 38

Mud splatter

Mud splatter with satellite drops.

Photo-real · 39

Frost

Frost crystals across the glass.

Photo-real · 40

Ice feathers

Feathered ice growing in from the edges.

06 · Rain on the lens

Drops that refract.

Real water caps on the glass, with refraction and total internal reflection, so every drop gets its dark rim. Drops land over time, hold, then run down and leave a wet trail.

  • Build-up makes drops land from a start frame.
  • Runoff, speed and wiggle for the runners.
  • Trails that slowly evaporate.
  • Stop down and the drops sharpen into bright blobs.

Rain in the woods. Small drops land, hold, then run down and leave a wet trail.

Small rain drops on the lens in a forest scene

Drop size: small. A fine mist of drops.

Medium rain drops on the lens in a forest scene

Drop size: medium. Classic rain on glass.

Large rain drops on the lens in a forest scene

Drop size: large. Fat drops that bend the whole background.

Run rate: low. Drops mostly hold. Now and then one lets go.

Run rate: high. Drops keep breaking loose and running down.

07 · Weather and atmosphere

Snow, rain and fog. Around the camera.

One click adds weather that follows the camera: falling snow, rain streaks, dust motes, embers, haze and ground fog. Pair it with rain on the lens and the shot is wet from front to back.

Light rain. A few streaks in the air, drops landing one by one on the lens.

Storm. Heavy rain, wind and mist. Drops land fast and get pushed sideways across the glass.

Light snow. Flakes drift through the frame and turn into soft bokeh discs.

Blizzard. Wind, heavy snow and damp air.

Ground fog in a forest around a lantern

Ground fog. Low, drifting volumetric fog.

Dust motes around a lantern

Dust motes. Catching the light in front of the lens.

Embers rising around a lantern

Embers. Rising sparks that glow in the bokeh.

08 · Focus and aperture

Rack it. Stop it down.

Focus uses Blender’s own focus object and distance, so rack focus works as you know it. The lens moves as a whole, which gives natural focus breathing.

Rack focus across the board. The bokeh changes shape as focus moves.

f/1.4 to f/8 and back. The background comes into view as the aperture closes.

09 · Camera moves and special glass

Split, tilt and dolly.

The tricks cinematographers use in camera, built into the lens. They are all physical, so focus and bokeh stay right.

Chess set focused far, near pieces blurred, without split diopterChess set with an Oris split diopter: near king and far pieces both sharpNO DIOPTERSPLIT DIOPTER +2.3

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Split diopter. A half close-up lens in front of the main lens: the king up close and the pieces at the back are sharp in the same frame.

Dolly zoom. Lock it and move the camera: the subject keeps its size while the background grows behind it.

TILT-SHIFT

Tilt the plane of focus.

Tilt lays the plane of focus along a tabletop, or squeezes it into a thin band for the miniature look. Shift slides the lens to keep verticals straight. Works with every lens, and the Tilt-Shift 45mm has the image circle for big moves.

10 · Bokeh character

Tune the character.

Start physical, then push it. Every control works on top of the real optics, so the result still behaves like glass.

01

Lens coverage

Push the swirl and cat’s eyes of the corners in towards the middle, or keep the whole frame clean.

02

Impression

Crisp disc edges or soft, glowing discs. It flips on the other side of focus, like a real lens.

03

Coma and astigmatism

Comet tails and stretched highlights towards the corners, signed in both directions.

04

Focus breathing

Off, physical or exaggerated. The framing shifts as focus pulls.

05

Shimmer

A sparkle layer in front of the lens, so each highlight twinkles as focus racks.

06

Ghosts

Real internal reflections between lens surfaces, tinted by the coating. Experimental.

15 APERTURE SHAPES

Circle3 blades4 blades5 blades6 blades8 bladesRounded 9-bladeStarHeartAnamorphic ovalMirror-lens donutNotched bladesVintage dustyOnion ringsSoap bubble
11 · Camera and film

The whole camera, not just the lens.

Oris also covers the parts around the glass: the sensor, the stock, the operator’s hands and the air in front of the lens.

01

Camera bodies

Real sensor and film gate sizes from popular digital cinema cameras, plus Super 16, Super 35, VistaVision, 65 mm and IMAX. A 35 mm lens frames like it would on that camera.

02

Film stocks

Seven stock profiles, from 50D daylight to 500T tungsten, plus black and white and an 800T with heavy red halation. Grain scales with the gate.

03

Film post

One click adds a compositor group with halation, bloom, anamorphic streaks, ghost flares, grain and a debayer pass.

04

Camera shake

Thirteen presets from tripod micro-shake to handheld, walking, running, car and drone. Non-destructive, and bakeable to keys.

05

Atmosphere

Dust motes, snow, falling rain and embers that follow the camera, plus haze, ground fog and damp air.

06

Output and render queue

Every camera gets its own resolution, frame range and output path. Render all your shots in one go.

12 · Get Oris

One price. All of it.

No editions, no subscription. Buy once and get every 1.x update.

Oris · one-time

$49USD one-time

One artist · available now on Superhive

Need more seats? Buy several in one order on Superhive.

  • 34 lens designs with diagrams, plus your own imports
  • 40 grime plates, rain and diffusion on the glass
  • Bokeh character controls and 15 aperture shapes
  • Split diopter, tilt-shift and dolly zoom
  • Camera bodies, film stocks and film post
  • Camera shake, atmosphere and render queue
  • All 1.x updates included

Get Oris on Superhive

From Mulk

Built for my own renders first.

I wanted CG that looks like it was shot, not rendered. Oris is the camera I use on my own work. Questions or ideas go straight to me at hello@mulk.no.

The compiled lens is stored in the .blend file, so render farms do not need Oris installed.

13 · Requirements

Before you install.

Blender
5.0 or newer
Engine
Cycles
Devices
CPU or NVIDIA OptiX
Install
Blender extension (.zip)
Licence
GPL-3.0-or-later
Which render engine does Oris need?

Cycles. Oris uses the custom OSL camera that came in Blender 5.0. It renders on CPU and on NVIDIA GPUs with OptiX. CUDA, HIP, Metal and Eevee do not support OSL cameras.

Is it slow?

The camera itself is light: on CPU it adds roughly 10 seconds per megapixel at 128 samples on a 16-core machine. Dirt and rain send rays in new directions, so highlights through them need more samples, and the denoiser handles them well. Fast Preview turns the lens off while you work in the viewport.

Can I keep my camera animation?

Yes. Oris works on a normal Blender camera. Focus, focal length and f-stop can be keyframed, and shake sits on top without touching your keys.

Can I use my own lenses?

Yes. Import a lens prescription as text, CSV or a pbrt .dat table, the same format used in lens patents and books.

Do render farms need the add-on?

No. The compiled camera is saved in the .blend file.

Can Oris do anamorphic properly?

Yes. The lens is modelled as a spherical lens with a cylindrical front attachment, so the frame stays geometrically correct while the bokeh turns into tall ovals and the horizontal field widens. Use the 2x anamorphic gate preset for the real-world field of view.

Is there a free version?

No. Oris is one product at one price, with every feature included.

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